How to Earn Money With Demos & Jam Games (Godot Engine + CrazyGames) - voxelo.us

How to Earn Money With Demos & Jam Games (Godot Engine + CrazyGames)

PlayWithFurcifer
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You’ve made a fun jam game or finished a demo for your indie game? Why not upload it to browser game sites to give it more exposure and even earn a bit of extra money? In this video we show you how to integrate the CrazySDK into a Godot game.

Play games on CrazyGames:
Submit your game:
CrazySDK template project:
CrazyGames documentation:

Thanks to CrazyGames for sponsoring this video!

31 Comments

  1. I hope you do an updated video on this now that 4.3 is out!

  2. Hello. I'm curious, you still have 3 games on this site.
    Do these games still earn 2-3 euros per day?
    Also, is the number of daily plays decreasing or increasing? from the past 6 months to today.Thanks.

  3. I can't wait to release my games, just want people to enjoy them.

  4. Will try it out, thank you very much Furcifer!

  5. Thanks very much for this.

    I have been thinking on how to do something with multiple APIs ex. Steam and Epic Games Store. I am really going to look at adding my demo to crazygames too as the more eyes the better!

    I am going to have to see how I can easily add/remove the Steam API stuff.

    I am curious how much longer they will need for Godot 4 API stuff as that's where I"m working!

  6. Its really annoying that Godot 4 isnt web optimized. CrazyGames does not accept Godot games made in Godot 4. It would also be helpful if CrazyGames would respond to their emails.

  7. After Google Play changed the rules that it requires 20 testers to publish any app 😢, this video is very helpful Thanks guys, you are awesome. 😇❤

  8. But im having sharedArrayBuffer problem, how can i fix it?

  9. But im having sharedArrayBuffer problem, how can i fix it?

  10. Jokes on them, honestly! The minute I ran into this video, I got email about rejection of my 3rd game submission from CrazyGames and I low-key got furious and watched video all the way. Then it hit me, I remember these (your) voices! So I checked your YT channel and I saw that I've watched your "Something Went RIGHT" video earlier. Quickly calculated and found out for at least 6 months, you've made barely €200 from that Kill-BOI game – which i liked the game very much. Seeing that somewhat relieved me, since I saw it simply doesn't worth my efforts to get in there 🙂 I initially got curious about CG because of a success story (that spider doll game) and now I realize for my skills & intended games, web thing is simply waste of time. Thanks for video tho and congrats to sponsorship.

  11. I have a problem with the SDK. When ads are being played i can still play and hear my player move, dash etc,

    This is the code i use:
    get_tree().paused = true

    CrazySDK.gameplayStop()

    CrazySDK.midgameAd()

    CrazySDK.gameplayStart()

    get_tree().paused = false

    I really would appreciate help

  12. Damn congratz on the close to 300k wishlist!

  13. i tried to publish my sick game to the platform and got rejected 6 times because it didnt followed the guidelines (spoiler: i followed them all) so i gave up

  14. Also, there's Instant Games Bridge plugin. It supports several platforms (including CrazyGames) and several engines (including Godot 3.5).

  15. But im having sharedArrayBuffer problem, how can i fix it?

  16. Demo can definitely hurt a game. If it's poorly executed and buggy. Especially if it's a pre-release demo. For instance a demo for new Phantom Fury game really angered the community by being a buggy mess with very mediocre mechanics and gunplay. It made people worry about the state of the game since it should release in a couple of months.

  17. Congrats on Backpack Battles! It's been a blast watching it blow up. Good luck 🙂

  18. ❤❤
    Please consider playing my game on Crazy Games: Spectrum

  19. Downgraded to Godot 3 a small game I had and added some extra functionality, and sent it to the platform. My advice: don't do that! Only sent games that you already have ready (including cover assets), that are native to Godot 3, and don't do much extra work to make it compatible with the platform, its not worth the risk! The platform may reject the game without any feedback even if you follow the guidelines, for example if they consider that they already have a similar game in the platform, or if they think the game might not resonate with their audience.

  20. So glad I found this channel I cannot wait for the full release for Backpack Battles.

  21. If it’s not a secret, do the ads currently cover the cost of the game servers for your (very popular) BB demo? From what I can see, you only have ads on CrazyGames. Also, I’m having an issue because my game is on Unity, and it seems like WebGL doesn’t perform well with multiplayer.

  22. dogshit dev only nerfs reaper while ranger builds instagib you in .032 seconds
    bloodthorne crit for 130+ in 2 second round? better nerf reaper!

  23. So is it good ? What are the ecpm for banners and videos ?

  24. How do i fix this (Identifier "JavaScript" not declared in the current scope.) error ?

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